We propose CityGS-𝒳, a scalable architecture for efficient and geometrically accurate large-scale scene reconstruction (left). The middle column shows qualitative results of rendered depth between our method and CityGS-v2, demonstrating CityGS-𝒳's superior geometric representation with smoother object surfaces. The top-right PSNR chart highlights CityGS-𝒳's superior reconstruction quality across various GPU configurations while significantly reducing time consumption. The bottom-right section highlights the memory efficiency of CityGS-𝒳, successfully handling high-resolution 4K rendering, while CityGS-v2 encounters out-of-memory issues.